The King of Fighters XIV

Postby Kabuki Jack » May 28th, 2016, 9:24 am

Enjoy it while it's still a thing.



And it looks like Hein is the closest thing to Oswald i'll get too see in this game.

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Postby Kabuki Jack » May 28th, 2016, 5:36 pm

Footage from the newest build. Hein looking pretty snazzy so far.

Spoiler: show
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Postby NewKama-takamura » May 30th, 2016, 12:01 pm

I suppose i can kiss my hopes and dreams of Rugal making it back goodbye.
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Postby Kabuki Jack » June 2nd, 2016, 4:53 pm

Still can't believe they replaced Robert with Orlando Bloom.

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Postby Ryumanjisen » June 2nd, 2016, 7:35 pm

It's just me, or the graphics and animations of this game seems... weird?
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Postby Ralenzo » June 2nd, 2016, 7:42 pm

It is weird, game needs more hitstop or something. Attacks don't seem like they hurt, heavy attacks (like sweep) don't look/feel like heavy attacks.
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Postby NewKama-takamura » June 3rd, 2016, 1:19 pm

I think its fine i dont like the long hitstop or screen freezes on super/activations it really slows down the pace of the game.

I also really dislike the whole cinematic approach of supers in fighting games lately with all the different camera angles and stuff.

Sure the models may look weird/bad but the background of the stages are amazing and the characters move fluidly in some aspects the game is more pleasing to the eye than SFV if you ask me.
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Postby Kabuki Jack » June 7th, 2016, 5:53 pm

Almost 40 minutes of footage from the newest build.

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Postby Kabuki Jack » June 9th, 2016, 4:04 pm

Got to say, i expected Kim's master to be a bit taller.

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Postby Kabuki Jack » June 16th, 2016, 2:11 pm

I would like to welcome Xanadu into my list of potential mains. Such a delightfully deranged individual.

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