The King of Fighters XIV

Tizoc

Postby Angelus » July 20th, 2016, 7:09 am

Old archived Tizoc (pre-patch)
Spoiler: show
General stuff
- CD is +3 on block
- all other normals are -2 or worse on block

Armor stuff
624C - 2C - f.C - 4A - 6A all have armor

- 624C -- has armor on everything
- 2C - 4A - 6A -- can armor anything that isn't a low
- f.C -- only has upper body armor?

startup of armor from fastest to slowest:
- 2C
- 6A
- 624C
- 4A and f.C

easy mode combos

AAAA -- 206 dmg -- meterless
AAAA -- 229 dmg -- 1 bar
2A, AAAA -- 241 dmg -- 1 bar
2B, AAAA -- 246 dmg -- 1 bar

regular combos

2B can always be replaced with 2A for 5 less damage.
2C and cl.C can always be replaced with cl.D for 10 less damage

2B, 2A xx 236A -- 114 dmg
- xx Hurricane super -- 284 dmg -- 1 bar
- xx EX Hurricane super -- 377 dmg -- 2 bar
- xx climax -- 459 dmg -- 3 bar

- xx Dinner super -- 239 dmg -- 1 bar
-- 214B -- 323 dmg
-- xx EX Hurricane super -- 456 dmg -- 3 bar
-- xx Climax -- 526 dmg -- 4 bar

- xx EX Dinner super -- 376 dmg -- 2 bar
-- xx Climax -- 573 dmg -- 5 bar

cl.D xx 236C -- 191 dmg
- xx break, 2D -- 218 dmg
- xx break, corner cl.D-- 218 dmg
- xx Climax -- 549 dmg -- 3 bar

2B, 2A xx 624A --197 dmg
cl.D xx 624A -- 232 dmg

CD (xx 236D)
- 236A -- 113 dmg
- 214B -- 189 dmg

2D xx 236C xx EX Super Dinner -- 412 dmg -- if they don't tech

MAX combos

2B, 2A, 2A xx MAX
- 2C xx 236AC, 214BD -- 306 dmg -- 1 bar

cl.D xx 6A xx MAX
- 2C xx 236AC, 214BD -- 383 dmg -- 1 bar
- 2C xx 236AC, 236C xx Dinner Super -- 484 dmg -- 2 bar
- 2C xx 236AC, 236C xx Climax -- 549 dmg -- 3 bar

- 2C xx 236AC, 236AC -- 349 dmg -- 1 bar
-- outside of midscreen, close the distance with 236D and then do a meaty with 5C
-- 214B -- 409 dmg -- from midscreen to corner only
-- 236C xx Break, 2C or 5C -- 400 dmg -- from midscreen to corner only


Post-patch KoD!
- normal versions of Giga Compy (214+K) do less damage
- Can't loop 236A breaks anymore if the opponent doesn't tech-roll
- All versions of Dinner super have better hitboxes so it doesn't drop as often during juggles (new combos possible)

General stuff
- CD is +3 on block
- all other normals are -2 or worse on block

Armor stuff
624C - 2C - f.C - 4A - 6A all have armor

- 624C -- has armor on everything
- 2C - 4A - 6A -- can armor anything that isn't a low
- f.C -- only has upper body armor?

startup of armor from fastest to slowest:
- 2C
- 6A
- 624C
- 4A and f.C

easy mode combos

AAAA -- 206 dmg -- meterless
AAAA -- 229 dmg -- 1 bar
2A, AAAA -- 241 dmg -- 1 bar
2B, AAAA -- 246 dmg -- 1 bar

regular combos

2B can always be replaced with 2A for 5 less damage.
2C and cl.C can always be replaced with cl.D for 10 less damage

2B, 2A xx 236A -- 114 dmg
- xx Hurricane super -- 284 dmg -- 1 bar
- xx EX Hurricane super -- 377 dmg -- 2 bar
- xx climax -- 459 dmg -- 3 bar

- xx Dinner super -- 223 dmg -- 1 bar
-- 214B -- 297 dmg
-- xx EX Hurricane super -- 456 dmg -- 3 bar
-- xx Climax -- 526 dmg -- 4 bar

- xx EX Dinner super -- 376 dmg -- 2 bar
-- xx Climax -- 573 dmg -- 5 bar

cl.D xx 236C -- 191 dmg
- xx break, 2D -- 218 dmg
- xx break, corner cl.D-- 218 dmg
- xx Climax -- 549 dmg -- 3 bar

2B, 2A xx 624A --197 dmg
cl.D xx 624A -- 232 dmg

CD (xx 236D)
- 236C -- 109 dmg
-- xx Dinner Super, 236A or 214B -- 270 or 310 dmg -- 1 bar
-- (corner) xx Break, 2C or 5C -- 165 dmg
- 214B -- 157 dmg

2D xx 236C xx Super Dinner, 214B or 236A -- 300 or 348 dmg -- if they don't tech
2D xx 236C xx EX Super Dinner -- 412 dmg -- if they don't tech

MAX combos

2B, 2A, 2A xx MAX
- 2C xx 236AC, 214BD -- 306 dmg -- 1 bar

cl.D xx 6A xx MAX
- 2C xx 236AC, 214BD -- 383 dmg -- 1 bar
- 2C xx 236AC, 236C xx Dinner Super -- 484 dmg -- 2 bar
- 2C xx 236AC, 236C xx Climax -- 549 dmg -- 3 bar

- 2C xx 236AC, 236AC -- 349 dmg -- 1 bar
-- outside of midscreen, close the distance with 236D and then do a meaty with 5C
-- 214B -- 397 dmg -- from midscreen to corner only
-- 236C -- 391 dmg -- from midscreen to corner only
--- xx Break, 2C or 5C -- 400 dmg
--- xx Dinner super, 236A or 214B -- 467 or 487 dmg -- 2 bar
---- after 4th dinner hit xx Climax -- 659 dmg -- 5 bar
--- xx EX Dinner super -- 539 dmg -- 3 bar
Last edited by Angelus on April 10th, 2017, 6:18 am, edited 12 times in total.
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Postby Kabuki Jack » July 23rd, 2016, 3:27 pm

Turns out thst you can do online matches in the demo using Ps4's dark wizardry.

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Postby Angelus » July 23rd, 2016, 9:18 pm

Dinosaur is trash
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Postby Kabuki Jack » July 30th, 2016, 3:26 pm

Early dinosaur tech yaaaaaay.

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Postby Kabuki Jack » September 1st, 2016, 1:02 pm

After a bit of labwork i found out that both Xanadu and Billy have normals that are punishable on hit. And in Xanadu's case, it's his crouching b of all things, which is full combo punishable.

Once again i'm being punished for having taste in characters.
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Postby Ralenzo » September 1st, 2016, 2:49 pm

Are they cancelable? Maybe they can function as an AA?
It's not that uncommon for AA or cancelable normals to be punishable on hit.
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Postby Skyterian » September 1st, 2016, 6:24 pm

Does anyone know of any Daimon and Chin tech? I'm currently working on those two.
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Postby Kabuki Jack » September 2nd, 2016, 4:35 pm

Ralenzo wrote:Are they cancelable? Maybe they can function as an AA?
It's not that uncommon for AA or cancelable normals to be punishable on hit.



In Billy's case it's his far.C, which is only cancellable to Max mode. As for Xanadu's c.b, it's a little knee slide that's already terribly minus on both block and whiff. And while it is cancellable, it doesn't really help much.

Also, the netcode patch got released earlier, and now it's absolutely amazing all around. It feels pretty close to offline play.
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Postby Kabuki Jack » September 6th, 2016, 1:48 pm

This character gives me life.



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Postby Angelus » September 6th, 2016, 2:28 pm

Lol, I was just about to post the first one
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