Evening Chaos - New Indie Fighting Game

Evening Chaos - New Indie Fighting Game

Postby skitz7 » January 6th, 2017, 4:46 pm

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Evening Chaos will include 8 playable characters from the jump, 2D game-play in a 3D world, dynamic gameplay, and more. With each character having their own unique attributes, players can pull off amazing combos with the right team combination. Most of all, game play is focus on speed and precision, giving the feeling of a old-school style of beat em ups.
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Features Include:
-Story Mode
-Arcade Mode
-Vs Mode
-Training Mode
-Ring Outs
-Environmental hazards
-Fast-pace high powered combat
-Dynamic Backgrounds
-Fluid Controls and Gameplay
-Original Characters with fun, unique abilities, strengths, personalities
- Each character will have a alternate costume to in with their surroundings. For example, if their in a bar, they will be suited up accordingly.
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Controls
By default the controls will be simplified, in contrast to most other fighters, which use motion and/or charge commands. Players will be able to jump right into the game and BATTLE it out with their opponents without have to worry about performing fireball motions on their controller, and focus more COMBAT.

For those who prefer motion/charge commands, there will be an option on the select screen to convert to the traditional style control setup.

Thanks for taking the time out to check out the project, hope to hear from you,

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Last edited by skitz7 on January 7th, 2017, 12:28 am, edited 1 time in total.

skitz7
 
Joined: 5 Jan '17

Postby Angelus » January 6th, 2017, 6:48 pm

Neat, you already have a lot of gameplay footage to show. (unlike HORDE COMBAT :kappa: )
2d gameplay in an actual 3d arena you can interact with sounds cool. Good stuff.

Characters remind me a lot of Tekken tho. Like Christie, Kazuya and Steve.

skitz7 wrote:Controls
By default the controls will be simplified, in contrast to most other fighters, which use motion and/or charge commands. Players will be able to jump right into the game and BATTLE it out with their opponents without have to worry about performing fireball motions on their controller, and focus more COMBAT.

For those who prefer motion/charge commands, there will be an option on the select screen to convert to the traditional style control setup.


Can you elaborate on this?
Are special moves going to be forward + punch for example?
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Angelus
 
Joined: 5 Jan '13
Location: Belgium
Gamertag: steam: Angeluso
PSN ID: Ralenzo

Postby skitz7 » January 6th, 2017, 9:50 pm

Angelus wrote:Neat, you already have a lot of gameplay footage to show. (unlike HORDE COMBAT :kappa: )
2d gameplay in an actual 3d arena you can interact with sounds cool. Good stuff.

Characters remind me a lot of Tekken tho. Like Christie, Kazuya and Steve.

skitz7 wrote:Controls
By default the controls will be simplified, in contrast to most other fighters, which use motion and/or charge commands. Players will be able to jump right into the game and BATTLE it out with their opponents without have to worry about performing fireball motions on their controller, and focus more COMBAT.

For those who prefer motion/charge commands, there will be an option on the select screen to convert to the traditional style control setup.


Can you elaborate on this?
Are special moves going to be forward + punch for example?


Sorry, for not being more clear. And yes, special moves will be for example Forward + punch in some cases. It's going to be a give or take kind of thing, because I dont want to have certain moves to overpowering, so in some cases double tap commands, or holding certain buttons down, and letting the move execute on release,might be an option. I don't want to be too blunt about it yet.Testing and a lot of experimenting should handle it. Mainly it's going to boil down to getting feed back from the players who are willing to share their insight on what feels comfortable to them or not. :) thx for asking.

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Joined: 5 Jan '17

Postby skitz7 » January 18th, 2017, 2:44 am


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Joined: 5 Jan '17


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