How to Eat Souls - Necalli Tech

How to Eat Souls - Necalli Tech

Postby Ramma » November 27th, 2016, 10:04 am

Post 1: Non-VT, Post 2: VT

Dumping Ground for Necalli Tech. Will update more later.

Key
Spoiler: show
Quick Rise = QR
Back Roll = BR
No Rise/Delayed = NR
Meaty
Beats Wake-up Buttons


Non-VT Mid-Screen:
Spoiler: show
Sweep > Dash Forward
> st. LK/st. MP (QR)
> st. MP > st. MP > st. HK (NR) - st. HK is +5
> cr. LK > NJ HP (NR or CC sweep) - Safe Jump

Forward Throw > Dash Forward
> cr. HP/cr. MK xx Stomp (QR)
> cr. HP/cr. MK > Dash Forward st. HP xx Stomp (NR)

CC HP xx HK Stomp > Dash Forward > st. MK or st. LK

EX TDG > Dash Forward > st. MP

LP TDG > Dash Forward > st. HP xx HK Stomp

HK Stomp > Jump Forward > st. LK


Corner:
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Street Fighter V - Main: Cammy |Secondary: Necalli...?
Ultra Street Fighter IV - Main: Cody | Secondary: Zangief
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Postby Ramma » November 27th, 2016, 10:04 am

VT Mid-Screen:

Corner:
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Street Fighter V - Main: Cammy |Secondary: Necalli...?
Ultra Street Fighter IV - Main: Cody | Secondary: Zangief
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Postby Ramma » November 27th, 2016, 10:04 am

Reserved for :kappa:
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Street Fighter V - Main: Cammy |Secondary: Necalli...?
Ultra Street Fighter IV - Main: Cody | Secondary: Zangief
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Postby Ramma » December 28th, 2016, 8:43 am

phpBB [video]


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Street Fighter V - Main: Cammy |Secondary: Necalli...?
Ultra Street Fighter IV - Main: Cody | Secondary: Zangief
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Akuma Combos

Postby Ralenzo » December 28th, 2016, 10:55 am

I'm just gonna post my Akuma combos in here, because Herm didn't make an Akuma thread.

Combos
Spoiler: show
Hitconfirms:
cr.LK > cr.LP:
x LK Tatsu > HK Tatsu: 158 damage/337 stun
x LK Tatsu > HP DP: 171 damage/302 stun
x LK Tatsu > EX DP: 199 damage/337 stun
x LK Tatsu > LP DP x CA: 349 damage/302 stun
x EX Hadoken x VT > Dash > DP: 242 damage/390 stun
x EX Hadoken x VT > Red Fireball 3 > DP: 282 damage/457 stun (corner only)
x EX Hadoken x VT > Dash > Hadoken > DP: 294 damage/457 stun

cr.HP or cr.MP > st.MK:
x LK Tatsu > HK Tatsu: 245 damage/444 stun
x LK Tatsu > HP DP: 258 damage/409 stun
x Red Fireball > LP DP: 260 damage/441 stun (corner only)
x LK Tatsu > EX Demon Flip: 270 damage/451 stun
x MK Tatsu > EX DP: 302 damage/476 stun
x EX Red Fireball > EX DP: 342+20 damage/540 stun (corner only)
x LK Tatsu > LP DP x CA: 436 damage/409 stun
x Red Fireball x VT > Red Fireball 3 > DP: 350 damage/541 stun (corner only)
x EX Red Fireball > VT > DP: 350+20 damage/538 stun (corner only)
x Red Fireball x VT > Dash > MK Tatsu > DP: 320 damage/505 stun
x Red Fireball x VT > Dash > Hadoken > DP: 362 damage/541 stun

cr.HP > cr.MP:
x Hadoken x VT > Dash > st.MK x MK Tatsu > DP: 333 damage/532 stun
x Hadoken x VT > Dash > st.MK x Hadoken > DP: 358 damage/547 stun
x EX Hadoken x VT > Dash > HK HK > st.MK x MK Tatsu > DP: 362 damage/574 stun
x EX Hadoken x VT > Dash > st.MK x Hadoken > DP: 380 damage/572 stun
x Hadoken x VT > walk HK HK > st.MK x Red Fireball > DP: 340 damage/549 stun (corner only)
x Hadoken x VT > walk HK HK > st.MK x Hadoken > DP: 355 damage/558 stun (corner only)

CH Combos:
st.HK (CH) > cr.HP:
> st.MK x LK Tatsu > HP DP: 323 damage/505 stun
> st.MK x Red Fireball > LP DP: 325 damage/533 stun
> st.MK x MK Tatsu > EX DP: 361 damage/563 stun
> st.MK x EX Red Fireball > EX DP: 396+20 damage/619 stun (corner only)
> st.MK x Red Fireball x VT > Dash > MK Tatsu > DP: 370 damage/580 stun
> st.MK x Red Fireball x VT > Red Fireball 3 > DP: 395 damage/610 stun (corner only)
> st.MK x EX Red Fireball > x VT > DP: 400+20 damage/614 stun (corner only)
> st.MK x Red Fireball x VT > Dash > Hadoken > DP: 405 damage/610 stun
> cr.MP x EX Hadoken x VT > Dash > st.MK x Hadoken x DP: 414 damage/628 stun

cr.HP (CH):
> Dash > b+HP x Demon Flip > Palm: 257 damage/480 stun
> Dash > MK Tatsu > EX DP: 287 damage/448 stun
> Dash > b+HP (cancel first hit) x EX Demon Flip > Kick > EX DP: 307 damage/553 stun
> Dash > b+HP x Red Fireball 3 x VT > Dash > Dash > DP: 367 damage/603 stun


Setups
Spoiler: show
f+throw:
> Dash > cr.MK/cr.MP (meaty on recovery)

b+throw:
> Dash > LP (meaty on recovery)
> Dash > throw (meaty on recovery)
> cr.LP > cr.MP (meaty on recovery)
> cr.LP > cr.HP (beats 3f on recovery)

Demon Flip Throw:
> cr.HP (meaty on recovery)

Demon Flip Palm:
> cr.LP > cr.HP (beats 3f on recovery)

DP VT:
> Dash > Dash > cr.MP/throw (beats 3f on recovery)
> Dash > cr.LP > cr.MP (meaty on recovery)

HK Tatsu:
> Dash > st.HP (beats 4f on recovery)
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