At Ease Loser - General Alex Thread

At Ease Loser - General Alex Thread

Postby Ralenzo » March 10th, 2016, 11:37 am

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Alex Guide

Hitboxes: http://toolassisted.github.io/LOL/ (Normals only) http://watissf.dantarion.com/sf5/boxdox/#v1_2/D27

Frame data: https://docs.google.com/spreadsheets/d/ ... ?sle=true#

Alex colors: http://www.eventhubs.com/imagegallery/2 ... hter-5/12/

Season 2 Changes
Spoiler: show
Hurtbox:
• The size of the forward hurtbox when crouching has been decreased
• Hitbox when character is changing directions has been changed

Face-Crush Chop (Forward Throw):
• Stun damage has been decreased 170 to 120
• CA meter gain has been decreased
• Adjusted so that the collision box doesn't move forward during attack motion

Leg Tomahawk (Reverse Throw):
• Adjusted so that the collision box doesn't move forward during attack motion

Standing LP:
• Removed the 3rd active frame from hitbox
• The knockback distance when hit in-air has been increased
• The upwards hitbox has been decreased
• The hurtbox around the hitbox has been expanded upwards

Standing LK:
• The motion start point has been moved forward when receiving damage or motion is cancelled.
o The position of hitbox, hurtbox, and collision box has been adjusted.
• The motion start timing has been delayed by 1F when a cancelling a special move

Standing MP:
• Motion startup has been changed 12F to 14F
• No change to advantage
• Pushback distance on-hit has been increased
• Advantage on V-Trigger cancel has been changed +12F to +10F
• Hurtbox size has been increased to the same size as hitbox
• Motion startup timing when cancelling a special has been delayed by 2F

Standing MK:
• Hitbox startup has been changed 8F to 9F
• 1F added to entire motion

Standing HK:
• Damage has been increased 90 to 100
• Advantage on-hit has been changed -1F to +1F

Crouching LP:
• Pushback distance on-hit has been increased

Crouching MP:
• Hitbox startup has been changed 7F to 8F
• 1F added to entire motion
• Motion recovery has been changed 15F to 17F
• Active frames for hitbox has been shortened 3F to 2F
• The hurtbox after the hitbox ends has been extended 3F

Crouching MK:
• Hitbox startup has been changed 8F to 10F
• 2F added to entire motion

Crouching HP:
• Hitbox startup has been changed 12F to 10F
• 2F added to entire motion

Jumping MP:
• Hitbox startup has been changed 6F to 5F
• Hitbox has been expanded forward

Lariat:
• Hitbox startup has been changed 10F to 11F
• Advantage on-hit has been changed +5F to +6F

V Skill – Overhaul:
• V-gauge will increase by 30 after motion

V-reversal - Big Boot:
• Hitbox startup has been changed 15F to 16F
• Hitbox active frames have been decreased 4F to 2F
• Advantage and distance on-hit has been changed

Air Knee Smash:
• Damage distribution has been changed 10+120 to 50+80
• No change to total damage
• Block wait box during motion has been deleted
• KO timing has been changed to the first hit

EX Air Knee Smash:
• Damage distribution has been changed 10+150 to 50+110
• Block wait box during motion has been deleted
• Distance after hit has been increased
• Hurtbox on the 4th frame of the motion has been expanded upwards

L Flash Chop:
• Hitbox startup has been changed 13F to 12F o Entire motion has been shortened by 1F

EX Flash Chop:
• Damage has been decreased 150 to 140

L Slash Elbow:
• Hitbox startup has been changed 14F to 16F
• Motion recovery has been changed 18F to 22F
• Hurtbox when charging forward and during recovery has been expanded forwards and upwards
• Hurtbox around the hitbox has been expanded downwards
• Decreased the movement distance
• Decreased pushback distance on-block

M Slash Elbow:
• Motion recovery has been changed 19F to 22F
• Hurtbox when charging forward and during recovery has been expanded forwards and upwards
• Hurtbox around the hitbox has been expanded downwards
• Decreased pushback distance on-block

H Slash Elbow:
• Hurtbox when charging forward and during recovery has been expanded forwards and upwards
• Hurtbox around the hitbox has been expanded downwards
• Decreased pushback distance on-block

Power Bomb/Power Drop:
• CA meter gain on activation has been decreased
• CA meter gain on-hit and block has been increased
• Adjusted so the collision box doesn't move forward during attack motion.

Air Stampede:
• Hitbox active frames have been extended 2F to 3F
• Hitbox expands forwards as active time progresses

EX Air Stampede:
• Projectile invincibility time has been changed between 3F - 30F to Between 1F - 30F
• Hitbox active frames have been extended 2F to 3F

Head Crush:
• Motion recover has been changed L: 45F to 30, M: 50F to 30F, H: 56F to 30F

Heavy Hammer:
• Damage has been decreased 350 to 340
Last edited by Ralenzo on December 24th, 2016, 11:06 am, edited 44 times in total.
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Postby Ramma » March 11th, 2016, 7:40 pm

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I can't wait to try him. Hopefully he's not another Necalli.

Spoiler: show
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Postby Angelus » March 11th, 2016, 10:08 pm

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Postby Ramma » March 23rd, 2016, 6:14 am

I'm tired of being at ease.

Let's go Capcom! It's March 23rd!
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Postby FBV Chin » March 23rd, 2016, 9:20 am

Probably get the specific date this weekend. I could wait longer tbh i don't want half a patch like we got half a game.
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Postby Vanquo » March 23rd, 2016, 3:36 pm

Rumors say that it'll be ready for NCR this weekend.
As SFV tournaments start on Saturday there is a high chance that we get it on Friday night.

I will most likely try Alex but not more...let's see whyt this guy can do !
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Postby wauhti » March 29th, 2016, 2:33 pm

Seems he's able to parry when V-Trigger is on

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Postby Ralenzo » March 29th, 2016, 5:15 pm

All the more reason to drop Ryu and start maining this guy :harden:
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Postby wauhti » March 29th, 2016, 8:47 pm

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He has one longest combos if he manages to stun
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Postby Angelus » March 30th, 2016, 12:38 pm

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