The King of Fighters XIV

Postby Angelus » November 12th, 2016, 6:30 pm

Billy and his classic hurtboxes

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Postby Kabuki Jack » November 23rd, 2016, 2:31 pm

Most of the frame data for the whole cast can be found here:

http://www.orochinagi.com/kofxiv#147602 ... 4dc7d-119e

Xanadu's command grab is 21 frames on startup...
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Postby Angelus » November 23rd, 2016, 5:42 pm

Antanov's 2 frames faster, neat.
Seems like the framdata I made seems to go hand in hand with this~
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Postby Ralenzo » January 15th, 2017, 4:55 am

Found complete frame data for every(?) character.
https://docs.google.com/spreadsheets/d/ ... 1884142458
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Postby Kabuki Jack » March 2nd, 2017, 4:10 pm

Angelus wrote:Billy and his classic hurtboxes





"They ask you how you are, and you just have to say you’re fine when you’re not really fine, but you just can’t get into it, because they would never understand."
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The Champion Antonov (2.0)

Postby Angelus » April 6th, 2017, 11:06 am

Old Antonov versions: viewtopic.php?p=47787#p47787

General stuff
Spoiler: show
- cr.B is plus on block
- air QCF+AC is plus on block
- cl.Dchains into st.C/st.D loses all cancel-ability
- DP + A/C can be cancel into air QCF + A/C on hit whif block just before the final hit comes out
- cl.D forces standing
- cr.D is an overhead (both hits). 1st hit doesnt actually knockdown so you can do cr.D(1) MAX cr.B cr.B
- DP+ AC wallbounces on hit
- QCB+ C wallbounces on counterhit
- QCB+ C has armor
- QCB+ AC has armor and projectile invincibility (not on startup)
- HCB+ BD has armor
- CD has armor
- DP+ AC has invincibility
- DP+ C seems 1-2f invincible and then upper body invincible
- B is really solid, cancel it into 6A to stop jumpers, and 624D to catch them w a tick throw
- Kick supers OTG
- Kick super can link after air blowback, meaty punch, shoulder and air 214A


Armor
Spoiler: show
CD = 19f startup -- armor (5) on 10-14 -- upper body armor
214C = 28f startup -- armor (6) on 5-10 -- upper body armor
214AC = 14f startup -- armor (6) on 3-8 -- p.invinc -- Above feet armor (terry sweep OK, 2B not)
624BD = 11f startup -- armor (4) on 5-9 -- Above feet armor (terry sweep OK, power wave not)


Frame data
Spoiler: show
hop = 33 total
jump = 40 total
froll = 36 total
broll = 33 total

6A = 17f -- 47 total
CD = 19f or faster -- 4 active -- 47 total

cl.A = 5f -- 19 total
cl.B = 6f -- 23 total
cl.C = 7f -- 3 active -- 32 total
cl.D = 10f -- 33 total

cr.A = 4f -- 3 active -- 17 total
cr.B = 5f -- 3 active -- 15 total
cr.C = 11f -- 5 active -- 31 total
cr.D = 24f -- 55 total

far A = 6f -- 19 total
far B = 7f -- 21 total
far C = 15f -- 38 total
far D = 17f -- 44 total

EX DP = 4f -- 63 total
A DP = 6f -- 55 total
C DP = 8f -- 63 total

EX shoulder = 11f -- 39 total
B shoulder = 19f -- 8 active -- 48 total
D shoulder = 19f -- 7 active -- 58 total

EX punch = 14f -- 37 total
A punch = 19f -- 3 active -- 42 total
C punch = 28f -- 62 total

EX punch super = 8f startup on standing
EX punch super = 11f startup on crouching
EX kick super = 9f startup

kick super = 11f startup
punch super = 11f startup on standing
Climax = 11f startup


Setups
Spoiler: show
Always 10f throw invincible from knockdown.

2D: (+33)
- 2B, 214A -- spaced, interrupts 2f
- run + 2C -- meaty
- 5A, 624D -- throw
- CD xx 624D -- throw
- 2B, 2D -- overhead trades with 6f and can be jumped
- 2C, 2B -- beats 3 framers (corner)
- 5A, 2C -- + on block (corner)

fthrow: (+31)
- run + clC -- meaty
- CD xx 624D -- throw
- 3 frames, 2D -- overhead
- 2A, 624D -- meatiest possible throw (corner)
- hop -- 4f safejump (corner)
- 2A, 2C -- + on block (corner)
- jump, normal throw (corner)

624D: (+20)
- 2D -- overhead, trades with 4f
- 214A -- meaty
- 624B -- -6 on block -- can link Kick super as OTG
- CD -- meaty (corner)

214C + recovery: (+21) (corner set-ups)
- 2D -- overhead, trades with 3f
- 214A -- meaty -- can link EX kick super as OTG
- 624B -- -7 on block -- can link Kick super as OTG
- 624D -- throw
- run + throw
- CD -- meaty

214A + recovery: (+32) (corner set-ups)
- 5A, 2C -- meaty
- 2B, 624D -- throw
- fA xx 624B/D is meaty
- hop, normal throw

Punch Super:
- 2D -- meaty overhead

Raw EX Punch super: (+29)
- 2B, 2C -- meaty
- hop 5f safejump
- 5B, CD -- armors through 3f-6f

Raw Kick super: (+79)
- 214A, 4f safejump
- froll, jump, 2B -- meaty low
- froll, jump, cl.C -- beats anything slower than 3 frames
- froll, froll, cl.C -- meaty
- DP C, CD or 214A

214A xx Kick super: (+81)
- froll, jump, 2B -- meaty low
- froll, jump, cl.C -- meaty
- froll, froll, cl.C -- meaty
- DP C, CD or 214A
- DP A, 624B -- meaty, -2 on block

Raw EX Kick Super: (+82)
- 624B, 6f safejump
- jump x2, 2B -- low, beats anything slower than 3f
- froll, jump, 2B -- meaty low
- froll, jump, cl.C -- meaty
- froll, froll, 2C -- meaty
- DP C, CD or 214A -- meaty
- 624D, 624B -- meaty, -3 on block

214A xx EX Kick Super: (+84)
- 624B, 4f safejump
- jump x2, 2B -- meaty low
- froll, jump, cl.C -- meaty
- froll, froll, 2C -- meaty
- DP C, CD -- meaty

meaty 624B can combo into 2A and EX DP
After EX DP or cornered Kick super -- j.C xx j.236A -- + on block, can link into kick super

D throw -- no advantage, you're 0 if they recover


Combos
Spoiler: show
easy mode combos

AAAA -- 129 dmg -- meterless
AAAA -- 172 dmg -- 1 bar
AAAA -- 325 dmg -- 2 bar (max mode)

Anti Air combos
5D xx MAX, EX DP instant 624B xx EX Kick Super, 5D -- 483 dmg -- 2 bar
--- xx MAX, 214AC -- 538 dmg -- 3 bar -- +55
--- (near corner) xx MAX, 214C xx Punch super -- 709 dmg -- 4 bar -- +171
--- (near corner) xx MAX, 214C xx Climax -- 759 dmg -- 5 bar -- +50

EX DP
- jC xx 236A -- 201 +65 dmg -- +10 on block, can link into kick super
- (near corner) 214AC, Kick super, 5D, 2C -- 428 dmg
- (near corner) 214AC, EX Kick super, 5D, 2C -- 545 dmg
- 624B xx Kick Super, 5D -- 363 dmg
- 624B xx EX Kick Super, 5D -- 498 dmg

regular combos

2B, 2B, 2B -- 80 dmg
clD xx C -- 146 dmg
clD xx D -- 156 dmg
clC/2C, 6A, 214A -- 190 dmg
2D (2hits), EX Kick Super -- 365 dmg -- 2 bar
2D (2hits), EX Kick Super xx climax -- 777 dmg -- 5bar

2C and close C are very similar, C only gives more pushback in total compared to 2C.
All combos from C xx 6A xx 214A also work with 2C xx 6A xx 624B, for 18 more damage

2C xx 6A, 624B -- 208 dmg
- xx Kick Super, 5D -- 374 dmg -- 1 bar -- +166
-- xx MAX instant EX DP, EX Punch -- 526 dmg -- 2 bar -- +152
-- (midscreen) xx MAX instant EX DP, 624D xx Punch Super -- 693 dmg -- 3 bar -- +167
-- xx MAX instant EX DP, 624D xx Climax -- 743 dmg -- 4 bar -- +50

- xx EX Kick Super, 5D -- 527 dmg -- 2 bar -- +153
-- xx MAX, run, EX DP, EX Punch -- 679 dmg -- 3 bar -- +152
-- (midscreen) xx MAX, run, EX DP, 624D xx Punch Super -- 846 dmg -- 4 bar -- +167
-- xx MAX, run, EX DP, 624D xx Climax -- 896 dmg -- 5 bar -- +50

C xx 6A xx 214A -- 190 dmg
- xx Kick Super -- 292 dmg -- 1 bar -- +102
- xx EX Kick Super -- 445 dmg -- 2 bar -- +153
- xx Climax -- 579 dmg -- 3 bar -- +134
- xx Kick Super, Climax -- 656 dmg -- 4 bar -- +77
- xx EX Kick Super, Climax -- 809 dmg -- 5 bar -- +153

cornered C xx 6A xx 214A -- 190 dmg
- Kick Super -- 292 dmg -- 1 bar
-- 214A or 5C or 2C -- 348 dmg
-- j.C xx 236A -- 348 dmg -- + on block, can link into kick super
-- 5D, 2C -- 408 dmg

-- 214A xx Punch super -- 480 dmg -- 2 bar -- +96
-- 214A xx EX Punch Super -- 593 dmg -- 3 bar -- +113
-- 214A xx Climax -- 689 dmg -- 4 bar -- +96
-- 214A xx Punch super xx Climax -- 725 dmg -- 5 bar -- +36

-- 5D xx MAX, EX Punch -- 450 dmg -- 2 bar -- +66 -- corner
-- 5D xx MAX, DP+C xx cancel, EX DP, 5LK -- 479 dmg -- 2 bar -- +99 -- no corner
-- 5D xx MAX, 624B / 214C xx EX Punch super -- 610 dmg -- 3 bar -- +135
-- 5D xx MAX, EX DP, Climax -- 685 dmg -- 4 bar -- +75 dmg

- Punch Super -- 342 dmg -- 1 bar -- +152
- EX Punch Super -- 473 dmg -- 2 bar -- +131
- Punch Super xx EX Kick Super, 5D, j.C xx 236A -- 623 (+80) dmg -- 3 bar -- +150 -- + on block, can link into kick super
- Punch Super xx EX Kick Super, 5D, 623C -- 647 dmg -- 3 bar -- +174
- Punch Super xx EX Kick Super, 624B xx Punch Super -- 693 dmg -- 4 bar -- +46
- Punch Super xx EX Kick Super, 5D xx MAX, 624D xx Punch Super -- 815 dmg -- 5 bar -- +122

CD combos
- CD xx 624B (whiff), 2C -- 134 dmg
- CD xx 214A (whiff), Climax -- 464 dmg -- 3 bar

CD xx MAX 623AC -- combos below
- 214AC -- 259 dmg -- 1 bar
- Kick Super -- instantly (outside of corner)
-- 214C / 624B -- 390 dmg -- 2 bar -- +131
--- xx Punch Super -- 490 dmg -- 3 bar -- +100
--- xx EX Punch Super -- 580 dmg -- 4 bar -- +90
--- xx Climax -- 630 dmg -- 5 bar -- +50

-- 5D -- 385 dmg -- 2 bar -- +126
--- xx MAX, 214AC -- 432 dmg -- 3 bar -- +47
--- xx MAX, 214C xx Punch super -- 606 dmg -- 4 bar -- +174
--- xx MAX, 214C xx Climax -- 656 dmg -- 5 bar -- +50

- Climax -- 425 dmg -- 3 bar

MAX hitconfirms
2D (1st hit) xx MAX -- combos below
5C xx 6A xx MAX
- 2C xx EX DP
-- EX Punch -- 367 dmg -- 1 bar
-- 624D xx EX Kick Super, 5D -- 523 dmg -- 2 bar
-- 624D xx EX Kick Super xx Climax -- 727 dmg -- 5 bar

- 5C xx 6A xx 624BD
-- dash, EX punch -- 399 dmg -- 1 bar
-- Climax -- 598 dmg -- 3 bar

midscreen to corner:
C xx 6A xx MAX xx 2C xx 6A xx 624BD
- EX punch -- 399 dmg -- 1 bar
- EX punch, Kick super, 5D, 2C -- 614 dmg -- 2 bar -- +215
- EX punch, Kick super, 624D xx punch super -- 690 dmg -- 3 bar -- +76
- EX punch, Kick super, 624D xx EX Punch super -- 780 dmg -- 4 bar -- +90
- EX punch, Kick super, 624D xx climax -- 830 dmg -- 5 bar -- +50

corner:
C xx 6A xx MAX xx 2C xx 6A xx 214AC
- EX Kick Super
-- 5D, 2C -- 567 dmg -- 2 bar
-- 624B xx Punch Super -- 641 dmg -- 3 bar -- +74
-- 624B xx EX Punch Super -- 731 dmg -- 4 bar -- +90
-- 624B xx Climax -- 781 dmg -- 5 bar -- +50

C xx 6A xx MAX xx 2C xx 6A xx 624BD
- EX DP, 5LK -- 406 dmg -- 1 bar
- EX Kick Super
-- 5D, 2C -- 568 dmg -- 2 bar
-- 624B xx Punch Super -- 656 dmg -- 3 bar -- +88
-- 624B xx EX Punch Super -- 746 dmg -- 4 bar -- +90
-- 624B xx Climax -- 799 dmg -- 5 bar -- +53

DP cancel into EX DP combos
It's honestly too hard for me so I gave up
Last edited by Angelus on April 11th, 2017, 8:06 am, edited 10 times in total.
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Postby Angelus » April 9th, 2017, 9:30 am

Yamazaki poison: Every tick does 10 dmg!

MAX Poison super: every 30 frames, total of 20 = +200 dmg in 10 seconds
Normal Poison super: every 60 frames, total of 15 = +150 dmg in 15 seconds
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King of Dinosaurs (2.0)

Postby Angelus » April 10th, 2017, 10:20 am

General stuff
Spoiler: show
- CD is +3 on block
- all other normals are -2 or worse on block
- 624A 1f startup and invincible
- 624C full invincible from frame 1 until armor, while having armor, you're still throw invincible
- Super command throw 1f startup and invincible
- can combo normal throw with 214B or 236C (+super cancel) if they don't tech
- Gigachompy is easiest meter builder


Armor stuff
Spoiler: show
624C = 18f startup -- invincible, then full armor until active
2C = 8f startup -- armor (3) on 5-7 -- Above feet armor (terry sweep OK, power wave not)
6A = 20f startup -- armor (5) on 6-10 -- Above feet armor (terry sweep OK, power wave not)
4A = 11 startup -- armor (7) on 10-16 -- Above feet armor (terry sweep OK, power wave not)
f.C = 16f sartup -- armor (3) on 12-14 -- upper body armor


corner setups
Spoiler: show
C Ankylo (midscreen)
- Hop 4f safejump

2D (kick recovery): (+8)
- All lights and 2C -- meaty

2D (tail recovery): (+23)
- Assault Raptor -- throw

236A (recovery): (+33)
- D Assault raptor
- froll, A SPD

Assault Raptor (recovery): (+0)
Assault Raptor: (+41)
- froll, All lights and 2C

Giga Chompy: (+41)
- froll, All lights and 2C

SPD: (+37)
- jump 3/4f safejump
- froll, All lights
- Blowback xx Assault Raptor

j.CD (recovery) -- peak jump vs standing
- jump, cl.D -- meaty
- jump, CD -- trades w 4f
- froll, fA -- overhead
- froll, C SPD -- throw
- 2A/2B, Assault Raptor -- throw
- Giga Chompy OTG -- + if done too early

juggled EX Dinner Super: (+12)
- CD
- 236A


Combos
Spoiler: show
easy mode combos

AAAA -- 206 dmg -- meterless
AAAA -- 229 dmg -- 1 bar
2A, AAAA -- 241 dmg -- 1 bar
2B, AAAA -- 246 dmg -- 1 bar

regular combos

2B can always be replaced with 2A for 5 less damage.
2C and cl.C can always be replaced with cl.D for 10 less damage

2B, 2A xx 236A -- 114 dmg
- xx Hurricane super -- 284 dmg -- 1 bar
- xx EX Hurricane super -- 377 dmg -- 2 bar
- xx climax -- 459 dmg -- 3 bar

- xx Dinner super -- 223 dmg -- 1 bar
-- 214B -- 297 dmg
-- xx EX Hurricane super -- 456 dmg -- 3 bar
-- xx Climax -- 526 dmg -- 4 bar

- xx EX Dinner super -- 376 dmg -- 2 bar
-- xx Climax -- 573 dmg -- 5 bar

cl.D xx 236C -- 191 dmg
- xx break, 2D -- 218 dmg
- xx break, corner cl.D-- 218 dmg
- xx Climax -- 549 dmg -- 3 bar

2B, 2A xx 624A --197 dmg
cl.D xx 624A -- 232 dmg

CD (xx 236D)
- 236C -- 109 dmg
-- xx Dinner Super, 236A or 214B -- 270 or 310 dmg -- 1 bar
-- (corner) xx Break, 2C or 5C -- 165 dmg
- 214B -- 157 dmg

2D xx 236C xx Super Dinner, 214B or 236A -- 300 or 348 dmg -- if they don't tech
2D xx 236C xx EX Super Dinner -- 412 dmg -- if they don't tech

MAX combos

2B, 2A, 2A xx MAX
- 2C xx 236AC, 214BD -- 311 dmg -- 1 bar -- reverse position
- 2C xx 236AC, 236AC, Assault Raptor -- 302 dmg -- 1 bar -- meaty 5C
- 2C xx 236AC, 236AC, 236C xx break, 2C -- 325 dmg -- 1 bar -- midscreen to corner

cl.D xx 6A xx MAX
- cl.D xx 236AC, 214BD -- 391 dmg -- 1 bar
- cl.D xx 236AC, 236C xx Dinner Super -- 513 dmg -- 2 bar
- cl.D xx 236AC, 236C xx Climax -- 557 dmg -- 3 bar
- cl.D xx 236AC, 236C xx Dinner Super xx Climax -- 638 dmg -- 5 bar

- cl.D xx 236AC, 236AC -- 358 dmg -- 1 bar
-- outside of midscreen, close the distance with 236D and then do a meaty with 5C
-- 214B -- 406 dmg -- from midscreen to corner only
-- 236C -- 400 dmg -- from midscreen to corner only
--- xx Break, 2C or 5C -- 409 dmg
--- xx Dinner super, 236A or 214B -- 477 or 497 dmg -- 2 bar -- check 236A setups
---- after 4th dinner hit xx Climax -- 668 dmg -- 5 bar
--- xx EX Dinner super -- 548 dmg -- 3 bar
Last edited by Angelus on April 12th, 2017, 6:00 am, edited 1 time in total.
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Maxima (2.0)

Postby Angelus » April 11th, 2017, 12:23 pm

General stuff
Spoiler: show
- cl.A and 2B are +1 on block
- cl.A and 2A are 5f startup
- Vapor Supers (-17 small pushback / -28 more pushback) & Climax have armor/i-frames from f1
- Vapor Cannon destroys any projectile 3/4th screen away
- f.C has 3f armor startup and lasts for 8 total frames -- great vs airborne fireballs
- C Vapor Cannon has 13 total armor frames
- 2C (xx df.C xx Vapor) is a great anti air


Armor stuff
Spoiler: show
everything can armor through Terry sweep

f.C = 13f startup -- armor (8) on 3-10 -- Above feet armor (Tizoc 5K Not OK)
2C = 12 startup -- armor (7) on 3-9 -- Above feet armor (Tizoc 5K OK)
f.D = 19f startup -- armor (7) on 11-17 -- Above feet armor (Tizoc 5K OK)
C Vapor = 29f sartup -- armor (13) on 13-25 -- Above feet armor (Tizoc 5K OK)
CD = 19f sartup -- armor (4) on 15-18 -- Above feet armor (Tizoc 5K OK)

EX Blitz = 6f startup -- f1 invincible then full armor until recovery
EX Air Vapor = 11f startup -- f1 invincible then full armor until recovery -- destroys proj.


Combos
Spoiler: show
easy mode combos

2B, AAAA -- 184 dmg -- meterless
2B, AAAA -- 256 dmg -- 1 bar
2A, AAAA -- 346 dmg -- 2 bar (max)

Anti Air combos :

2C xx 3C xx A Vapor -- 245 dmg
- Vapor Super -- 415 dmg -- 1 bar -- +170
- EX Laser Super -- 518 dmg -- 2 bar -- +103
- Vapor Super xx EX Laser Super -- 650 dmg -- 3 bar -- +132
- Vapor Super xx Climax -- 753 dmg -- 4 bar -- +103
- EX Vapor Super xx Climax -- 825 dmg -- 5 bar -- +72

3C
- xx Blitz -- 222 dmg (end + hold downforward to avoid super)
- xx C Vapor -- 184 dmg
- A Vapor -- 184 dmg
-- xx EX Laser Super -- 391 dmg -- 2 bar
-- xx Climax -- 593 dmg -- 3 bar
-- xx EX Laser Super xx Climax -- 756 dmg -- 5 bar

regular combos

Command throw (Maxima Press):
- 214A -- 117 dmg
- Vapor Super -- 260 dmg -- 1 bar -- +143
- EX Laser Super -- 381 dmg -- 2 bar -- +121
- Vapor Super xx EX Laser Super -- 533 dmg -- 3 bar -- +152
- Vapor Super xx Climax -- 649 dmg -- 4 bar -- +116
- EX Vapor Super xx Climax -- 735 dmg -- 5 bar -- +86

2A, 3C -- test pusback, online favorite?
2B, 2A xx 3C xx A Vapor -- 218 dmg
cl.D xx 3C xx A Vapor -- ??? dmg
cl.C xx 3C xx A Vapor -- 243 dmg
- Vapor Super -- 403 dmg -- 1 bar -- +160
- EX Laser Super -- 497 dmg -- 2 bar -- +94
- Vapor Super xx EX Laser Super -- 621 dmg -- 3 bar -- +124
- Vapor Super xx Climax -- 716 dmg -- 4 bar -- +95
- EX Vapor Super xx Climax -- 786 dmg -- 5 bar -- +70

Counterhit A Vapor Cannon
- A Vapor Cannon xx
- Sweep

Counterhit C Vapor Cannon
- Sweep

MAX combos (point character)

Anti Air:
3C xx Max: ...

Max hitconfirms:

5D xx 3C xx MAX -- used for combos
5C (2) xx 3C xx MAX -- same pushback, -25 dmg in total for combos
2B, 2A xx 3C xx MAX -- gives most pushback, -50 dmg in total for combos
2A, 3C -- test pusback, online favorite?

Hard combos
- 5D xx 3C xx EX Vapor, 3C, EX Maxima press -- 506 dmg -- 1 bar
- 5D xx 3C xx EX Vapor, 3C, Vapor Super -- 583 dmg -- 2 bar
- 5D xx 3C xx EX Vapor, 3C, Laser Super -- 600 dmg -- 2 bar
- 5D xx 3C xx EX Vapor, 3C, Climax -- 651 dmg -- 3 bar
- 5D xx 3C xx EX Vapor, 3C, Vapor Super xx Climax -- 820 dmg -- 5 bar
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